swtor augments. Focus on completing weeklies for MM FPs, HM Operations, GSF, and Unranked PvP. swtor augments

 
 Focus on completing weeklies for MM FPs, HM Operations, GSF, and Unranked PvPswtor augments  I wouldnt say that the augments are useless

The current augments were already cost-prohibitive for a lot of players,. 8k. 4 - Feedback Reply First BioWare Post. We are not raising Crew Skills,. 15% base for any recipe of yellow, green or grey difficulty. 2 Cartel Market Items – Master Orr’s Lightsaber and Armor, Outer Rim Drifter (Cad Bane’s Armor), Ri’kan’s Armor and Vibro Axe, Pyke Syndicate Armor, Ceremonial Beskar Blade, and more! Patch Notes Update 7. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. Ashley Ruhl, Narrative Director. 13-15% Alacrity is fine for all Dps classes in PvE. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)All of your other gear choices will give you two or three times as much power as an augment can, but they're the ones that give up crit. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Then, content that was supposed to be included in 7. ago. We got a little news about crafting. The same goes for armour except that hilt/barrel is replaced with an armouring piece. . 79 versus with all Might Augments, you get a bonus damage of. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. Followers 0. Then you'll craft the augments, which can also crit and give you doubles. 3. Posted September 23, 2012. For example, I am a synthweaver, when I crit during crafting the item I am making will have an augment slot. Tacticals. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. Posted July 6, 2022. +126 Endurance. (1) pick up slicing and run slicing missions till you are broke slicing missions that return "sliced tech parts" will bring you mats needed to craft augments. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. It contains loadouts along with a more complete version of the character creator that we showed you last month. According to the published formula, the crit chance for crafting the relic would be 19%, and for the enhancements and hilts 24%. For an Augment 17, for. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. 2. 23% x 14) to the level 70 stat pool. Expand. STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating? Reply. Share More sharing options. Posted April 27, 2022. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 3 Table of Contents: Introduction to Lightning Sorcerer Abilities Explained Ability Tree Choices Gearing and Stats Priorities Updated June 28, 2023 BioWare has made loads of gearing changes over the course of SWTOR 7. 1 PTS. On my server they run for a minimum of 420 mill. The issue with your logic is that crit from mainstat does suffer from diminishing returns, so your calculations are all off by about 0. Pricing of augments. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. You can slot a chest piece (or whatever) with a tier 2 augment slot/augment, then follow up with a tier 4 on your legs, a tier five on your headwear, a tier 6 on your feet, etc. Augments exist on critically crafted gear. Requires Level 75. 3 and the crew skills that can make them are as follows: 1. +108 Mastery. I have found the best place to find augments is on the GTN. Backhand – generates an additional 125% threat for a total of +375%. 1. Not yet but they are working on the PTS so expect them when 7. I've seen this argued back and forth in a number of places, so I figured I'd just post the math here for everybody to see in hopes of semi-settling the debate. I personally have never made the lower tier augments, so i don't know what mats they use, but I know that schematics drop frequently on slicing missions. . I need to return my Tier 1 gear to get the slightly better Tier 2. Do people still sell the parts? Do people still make and sell the augments? I haven't seen anything on the GTN in a long time, no parts nor augments. Main Page;. Well the thing is, an MK-6 augment kit is not a crafting mat. The whole concept of augments is terrible and clunky. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Best method is just to RE the assembly components. 1. A note about augments - you can craft Augments or you can buy them from the GTN. Posted January 6, 2012. Basics of Onslaught Crafting Armorings, Mods, Enhancements, Hilts, Barrels Non-moddifiable armor, relics, earpiece, implants, weapons and offhands Augments. Augments are mainly to fix holes in stats. There are two main types of Companions: Contacts and Followers. ago. With augments, you could equip just one alacrity augment, and then place a crit enhancement that you can take full advantage of in that spot you would have had to waste on the alacrity enhancement. I just sorta figured out that I can augment all my gear. 2. You need 110% accuracy and not just 100% because bosses have a 10%. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Armormech – Aim, Cunning, Shield, and Absorb. as well as the specific weapons on. " if I open an item that can be modified, I get a message that says "No Available enhancement slots. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Based on early reports, Google's new tool seems to represent a different path away from full automation, envisioning a partnership between human author and AI assistant that could see journalists. Eventually, you should get a few choices. com has everything you need to know about this title! You might want to check out these highlighted collections:Total Stats. Home. You also will need to have your companion (s) make the necessary "components" much the same as for the kits. See moreby Vulkk. IMPORTANT: BioWare announced that there will be no new tier of augments with the launch of SWTOR 7. There are 14 stats you can boost with augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. e. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. . Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. The augment itself adds the. - Advanced Critical Augment 40. 2 Cartel Market Items – Master Orr’s Lightsaber and Armor, Outer Rim Drifter (Cad Bane’s Armor), Ri’kan’s Armor and Vibro Axe, Pyke Syndicate Armor, Ceremonial Beskar Blade, and more! Patch Notes Update 7. It's not that expensive to slot some augments as you level up. This Augment can be used to upgrade your weapons and armor. Share. Tactical Items Guide in SWTOR. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. I sell the purple ones on the GM for good credits. 1 is currently set to release on August. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose. Here is your 12-step program for EndGame Gearing: Reach Conquest after being at least level 76 and get 200 Conquest Commendation. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. To craft these Augments will require the same materials as those introduced in Game Update 5. Caitlin Sullivan Kelly, Lead Writer. Willpower is better than power on a SMALL ratio. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. I've been blogging about the game without any major. The answer for both Consulars and Inquisitors, both ACs, is WILLPOWER. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. The profit comes from crit chance. 1. Stat boosts are stat boosts. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. As was mentioned earlier, if you are going to transfer/add a 240 or lesser augment, you can use a level 10 slot. Premium Powerups Explore Gaming. 3. wearable pieces made by a craft can crit to get an augment slot; post-1. 0. Some people have 30 + Brontes wings. ago Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. This. Additionally, try to run an Advanced Proficient Kyrprax Stim (Yellow Stim) for the extra 264 accuracy. Augments are the mod that go IN. That being said when you start optimizing your mods, a mod with 60 Will and 11 power is not as good as a mod with 45 Will and 34 Power. Short (ish) answer: You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion make it. the base 326 gear should be like 90% effective. Binds to Legacy on Equip. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Absorb. It focuses on improving various currently existing and running systems in the game. +73 Critical. 1% from HK's intrinsic. 1. Grade 4: Level 32-40: 240-300. An MK-2 augment slot can accept MK-2 and MK-1 augments; MK-3 slots can accept MK-3, MK-2, and MK-1; and up on the line up to MK-9. Augmentation Kit MK-1 is a premium -quality augmentation kit. . Indeed it is. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. There are new augments in 6. Augment slots appear on player-crafted gear on a critical result (nice when it happens to orange gear). WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments Guide Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Speak to Hyde to Get a Mission. PSA: Before you upgrade gear in 7. Pre-mades will get bored no longer having seals to club. I am not a fan of the current crafting system that requires that you create multiple subassemblies in hierarchical succession in. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. A complete guide to the Endgame gearing process in SWTOR Update 7. However, adding an augment slot to an item is expensive. I got some extra money, so why not get s. Store. thats not the case. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. You also have a 30k price to add the augment kit to the gear. This Augment can be used to upgrade your weapons and armor. If you are totally new to this, I recommend that you take your. *We currently have 236 version so either they will make new one with 248 stats to match T4 gears. +171 Power. Grade 3: Level 24-32: 160-240. What augment would you recommend and why?Swtor Augmentation Slot Component Mk-11. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)1. For example this one: No new augments or other crafting updates. Changes are coming to gearing up at level 80 in SWTOR in 7. Made to make effortless experience . Key Abilities. Google has been developing tools aimed at helping journalists write news articles, reports Reuters and The New York Times. Martok73 • 6 mo. - Kits are made by Synthweavers, Armstech or Armormech. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. This Augment can be used to upgrade your weapons and armor. Page 1 of 2: 1: 2 > lightSaberAddiCt: The answer for both Consulars and Inquisitors, both ACs, is WILLPOWER. MK-11 Aug kits are expensive to buy on GTN and expensive to produce. Saw quite a few questions about this so I wanted to make an updated guide to remove the confusion of past guides I made. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. . 0 was delayed and bugs that were reported on the PTS launched with 7. With Patch 6. ShareBelow are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. 2 – Showdown on Ruhnuk PvP Seasons Revamp with Game Update 7. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Augments?And yeah, pretty much any time a rich or bountiful augment mission crits you'll get a purple augment. i was going to start using the kits to augment my gear. This patch will deliver a continuation of the storyline from 6. Gathering skills: Scavenging Mission skills: Underworld trading. . And VULKK. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Sythnweaving crafts Alacrity (cast speed), Command. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. That being said when you start optimizing your mods, a mod with 60 Will and 11 power is not as good as a mod with 45 Will and 34 Power. 0 gear. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. Total Stats. Most players already have their gear augmented, but yeah some don’t I guess. 0 vendors on the Republic Fleet. So they dropped MK-7 and MK-8 slot kits and added grades 23 and 25 augments to fill those slot kits. view data for the advanced critical augment 74 swtor schematic. Right there, maybe I can stop, and probably don't even need augments? I find in heroic 55s, I get beat up. For post-4. . 0 gear, remove anything you want to keep like crystals, tunings or augments. If you are totally new to this, I recommend that you take your time and read. * +X per Presence datacron that you've collected. Star Wars: The Old Republic Wiki is a FANDOM Games Community. =) I learn slowly. Total Stats. . 0 PTS has been reborn, just like Darth Malgus. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. Green augs are made with your normal materials you would use for making items of that tier. To unlock level 328 Blue mods, you will need the 328 Prototype mission. The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. 13-15% Alacrity is fine for all Dps classes in PvE. ago The 8 new implants are just the non-class sets from 6. Requires Level 75. I really want to score those huge crits honestly. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. BioWare brought the SWTOR 7. 4%. Use this chart to see recommendations from the. Right now you can try the new Feast of Prosperity event, check out the new tier of Augments and test the Conquest changes among a few other gameplay and quality of life improvements!view data for the superior critical augment 77 swtor schematic. If you want all the schematics for your craft, it does take time. . Advanced Critical Augment 74 - SWTOR Schematic - TORCommunity Home / Advanced Critical Augment 74 Advanced Critical Augment 74 Schematic: Advanced Critical Augment 74 Difficulty: 700 715 730 750 Required Components: 5x Processed Isotope Stabilizer 5x Solid Resource Matrix 5x Artifact Lustrous Synth Bonded Attachment 3x Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Heck 9 power beats 8 willpower. Intro. Based on early reports, Google's new tool seems to represent a different path away from full automation, envisioning a partnership between human author and AI assistant that could see journalists. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. view data for the superior critical augment 77 swtor schematic. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. This event was the official reveal and announcement of SWTOR Game Update 6. Start analyzing your combat logs to see if you are hitting the 1. The new ability in 6. For Example: Resolve Augment 22 gives +12 Enduance and +18 Willpower. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Lightning is great at target swapping, AoE damage, and has good mobility. 5 8 comments Best Add a Comment ujikol6 • 6 mo. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. It would cost 2. the views and content expressed on this website are written by individuals and do not necessarily reflect the views of game rush, llc. It gives you a simple 1 to 1 ratio. 0. Sell Price : 685. +144 Power. . The available augments in-game as of update 1. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Advanced Accuracy Augment 74 Rating 286. +108 Critical Rating. as of right now, only Slicing missions can give augments. Noircaller. Posted December 5, 2015. But PvP players should also be prepared for the end of the ranked PvP season, and to that end BioWare has published a piece running down requirements for all of the tiers. 4 releases on October 20, 2020. How does Bolster take augments into consideration since its not taking the augments on face value?Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Selling them for that price means they need to almost crit every craft which sounds. wearable pieces made by a craft can crit to get an augment slot; post-1. Schematic source The. Requires Level 73. Augments are definitely necessary. Training Cost: 35000. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Merlyn's SWTOR Guides - Lightning Sorcerer Lightning Sorcerer Last Updated: 5/31/21 Table of Contents Overview Utilities Key Passives Gearing in 6. All Activity. This Augment can be used to upgrade your weapons and armor. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. . Based on early reports, Google's new tool seems to represent a different path away from full automation, envisioning a partnership between human author and AI assistant that could see journalists. This information comes from the SWTOR Game Update 7. Synthweaing, Armstech, and Armormech can craft augments. There's no need for this level of variation in SWTOR. If you want to know more about me, click here to read about the person behind the blog, or here to see what characters I play. 2, you will be able to craft orange gear and if you critical, add an augment slot to the orange gear, making that gear probably the best in the game. Based on early reports, Google's new tool seems to represent a different path away from full automation, envisioning a partnership between human author and AI assistant that could see journalists. RE unti you get a blue recipe and then make Blue recipes using normal mats and blue slicing mats. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. 4 is now live and it offers most of the features advertised to arrive with the full update to the live servers in October 2020. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. These show up on critically crafted pieces (so if you aren't crafting them, you'll have to buy them from the GTN). 2 – Showdown on Ruhnuk PvP Seasons Revamp with Game Update 7. Level 80 Crafting Guides. 0+ in order to streamline the process. +126 Power. Augments are desirable because they are anotber source of stat boosts, and the higher your stats, the more damage you can deal and take. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Two Legendary Implants, which costs Tech Fragments. This is your first outfit tab, and once you’ve opened it, you can right click armor in your inventory to add it to your new outfit. Based on early reports, Google's new tool seems to represent a different path away from full automation, envisioning a partnership between human author and AI assistant that could see journalists. 6, but at higher quantities. You refer to augments and augment KITS like they were one and the same. . 3 this slot will be of the same level/craft rank (1-6) as the item. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. If you are currently gearing up through PvP, you can now upgrade your purple Thyrsian gear to 328 (up from 326)Advanced Accuracy Augment 74. They do still require the MK-11 kits, but it’s really. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. ago. . Or have augment shemantics drop from slicing when you crit an augment mission or get them from 340 missions and such. Is there a thread somewhere that explains the difference between a MK1 augment and the others, are they for a specific level or what? I've been plowing my way through with my toons and haven't really read up too much on augments but was curious about it since I saw them on GTN with a MK1 resticti. 0. Crafting Augments. 2. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Each point of strength gives . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. Go check your Armormech trainer again. 3. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. I sorta want to go surge/end and crit/end. Armormech is simply the crafting of cunning and aim armor. The kits add augment *slots* to gear. Augments and Augmentation Kits are still craftable, and able to be used on all 7. In this video, we’ll be going over. The ability has 3 charges and recharge timer of 10 seconds. vlosinssrigg • 6 yr. This guide includes some basic recommendations for gearing targets in endgame content. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. This Augment can be used to upgrade your weapons and armor. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. It raises a lot of questions. I'm sorry for being picky, but this is NEW player help, and this could cause more confusion, not less. Augmentation Kit MK-11 Schematic: Augmentation Kit MK-11 Difficulty: 690 705 720 735 Required Components: 10x Augmentation Slot Component MK-11 20x Prototype Data Spike 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. That's crazy, and sad too. There are 9 kits graded MK1 to MK9(Highest) . - Advanced Versatile Augment 40. all data accessible on this site is intended for star wars™: the old republic™ fansites only and may not be used in any other application. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. In the new system, you can add an augment slot to any. So you should augment the tier 1 shells or a set of orange shells you like. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the. Category: Item Modification. Deeper Links: SWTOR Guides SWTOR News. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. We are not raising Crew Skills,. Posted January 30, 2012. Advanced Versatile Augment 74 Rating 286. Almost everyone should get this tier of. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. Armormech is a crafting crew skill. 2 Developer Post Update 7. all data accessible on this site is intended for star wars™: the old republic™ fansites only and may not be used in any other application. This is now not really great unless it's a level 49-50 item. Last I saw, gold Augs were around 2b per Aug on SF. Critical Augments, and Redoubt Augments. Players without Augmented Operations gear will not be viable. This patch does not bring new story content. Augments will give you a small stat increase. +73 Mastery. In 1. Add that by 14 and then times that by however many chars you have thats alot. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. However, there is only one possible improved schematic, so once you get the one blue schematic - for a given green augment - there is no reason to RE those green augments anymore. 1 Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. 2 bil. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Actually they said. there are two ways to get an Augment into an item: Crit or Kit. 10% base for any recipe of orange difficulty. Augmentation Kit MK-1 is a player-created item. **Another change that they keep 236 stats but adding the special effect that only work in Master Mode OPS like 2%~5% damage up or whatever the special effect they wanted. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Posted February 12, 2012. 6. Go with absorb augments until you get a much higher stat budget where you can afford to swap in shield augments. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Armormech makes 4 types of augments; the others make 5. Go to topic listing.